Three posts, end to end: what the race engine does, how a season is planned, how you found a team in a draft. Each one exists in French and in English.
Race engine17 October 2026
A race is five seconds repeated thousands of times
Nobody writes the outcome of a race: not you, not the game. Here is what happens between the start and the line: the physics, the riders’ energy reserves, the groups, the AI shared by every team, what each side knows about the race, and a radio that always arrives a little late.
Season planning17 October 2026
A season is planned before it is raced
Dozens of races to spread across about twenty riders: nobody should fill in that table by hand. The staff proposes a complete programme as soon as the season opens, you only touch the exceptions, and what you decide is never overwritten.
Draft mode18 October 2026
Found a team, then pick riders in turn
You can start from a blank sheet: you found a team, then the whole peloton, yours and the opposing teams alike, picks its riders in turn from a single pool. Same rules, same information, no result written in advance.
Screens and figures marked “Demo” are fictional. Bordure is still in development: this site presents the game as it is being built, not a version to download.